Ten years on, GTA V is still the open world everyone’s chasing — and the one I’m tired of
I reinstalled it for the fifth time fully intending to bounce off. Three days later I was running cargo at 2 a.m. and lying to myself about bedtime.

I reinstalled GTA V last month for what has to be the fifth time since 2013, fully intending to bounce off it again. Three days later I was doing 2 a.m. cargo runs and lying to myself about going to bed. So before I say anything critical, let’s be honest about the obvious: there is still nothing that moves like this game. You step out of Franklin’s house, the light does that hazy Los Santos thing, a Phil Collins track is one radio flick away, and the whole city just works.
The story was never the magic
What gets me, a decade on, is how little of that magic came from the plot everyone praises. Michael’s mid-life crisis is fine. Trevor is a great bit that overstays its welcome by about ten missions. The heists are the actual spine of single-player, and they hold up because they let you plan, fail, and improvise — the jewel store job is a better tutorial in game design than most full releases manage.
The world I fell for keeps getting renovated by people optimising a spreadsheet.
Then Online happened
The weirder story is what happened after launch. GTA Online turned a crime sim into a decade-long live service, and the updates kept lurching between brilliant and baffling. The Heists update in 2015 is when it clicked for a lot of us. The 2019 Diamond Casino update is when it got strange — suddenly the lobby was half nightclub, half social hub, and the grind tilted hard toward buying your way out of it. Some people loved the new hangout; I mostly missed when the map felt like a city instead of a storefront.
Here’s the part I can’t shake. GTA V is technically a finished game I have owned for ten years, and yet every time I return, Rockstar has quietly rebuilt the economy around whatever they’re selling that season. That’s not a complaint about greed exactly — it’s that returning feels less like visiting an old city and more like reading the patch notes of one.
What I’d tell a newcomer in 2026
- Play the campaign first, on a fresh save, with the online stuff switched off.
- Do the jewel store heist twice — once loud, once quiet — before you judge the mission design.
- Drive everywhere. The fast-travel is the radio.
- Meet Los Santos before it tries to sell you a penthouse.

Would I still tell a newcomer to play it? Without hesitating. I just want them to meet the version I met — the one that felt like a place, not a launcher. Ten years in, that version is still in there. You just have to look past the menus to find it.
Still the best-feeling open world of its generation — if you can forgive what live service did to it.
Plus
Best-feeling open world of its generation; heists still excellent; the city has aged shockingly well.
Minus
Online’s economy grind; story padding in the back half; the map’s slow drift into menus.
Comments (8)
Finally someone says it about Trevor. Loved him for the first hour, then every mission was just a man shouting in a desert.
The shouting-to-character ratio gets rough by the back half. Still top-3 protagonist for me though, I’ll die on that hill.
hard disagree on the casino update, the heist that shipped with it is one of the best in the entire game and you know it
8.5 is generous for a game that’s basically a launcher for cosmetics now. campaign 9, online 4, average it out and stop being sentimental.
it’s reviewing the whole package though, not just the part you rage-quit
Played the campaign on a fresh save like you said. Holds up shockingly well. The online I genuinely could not figure out, gave up after an hour of nested menus.
“renovated by people optimising a spreadsheet” is the most accurate sentence written about Rockstar this decade. stealing it.
Still the best city in any game, period. Cyberpunk looks sharper but Los Santos feels alive. Came back after RDR2 and the driving felt arcadey again — funny how one game ruins another.
counterpoint: the menus ARE the game now and you’re just mad you don’t like the new game. it evolved. adapt.
my honest take: play it once for the story, never touch online, save yourself 300 hours and a credit card statement.