Cyberpunk 2077 didn’t redeem itself. We just lowered the bar.
Phantom Liberty was great. That doesn’t retroactively fix the two years we spent defending a broken promise.

Let me say the quiet part first, because the comments are going to anyway: Phantom Liberty is excellent, the 2.0 overhaul fixed the moment-to-moment game, and Night City in 2026 is genuinely one of the best-looking places you can spend a hundred hours. All true. None of it is the same thing as redemption.
The comeback story is doing a lot of work
The narrative we’ve all agreed to tell is tidy: broken at launch, fixed by heroes, vindicated in the end. It’s a good story. It also conveniently launders two years of selling a game that didn’t run, on platforms it was pulled from, with a marketing campaign that promised a different game entirely. “They fixed it” is true. “Therefore it was fine” is a sleight of hand.
A patch can repair a frame rate. It can’t retroactively un-sell you the thing you were promised.
And here’s the part that actually bothers me — the fixed game is great, but it’s great at being a slick open-world RPG, not the systemic, reactive, your-choices-matter immersive sim the trailers implied. We didn’t get the promised game patched into existence. We got a very good different game, and decided to call it a redemption because that felt better than admitting the first thing is never coming.
What’s actually true
- The 2.0 skill trees and cyberware are the version that should have shipped.
- Phantom Liberty’s spy-thriller arc is the best writing in the game by a distance.
- The open world is still gorgeous and still a little hollow once you’ve seen the seams.
Play it. Love it, even. Just don’t let the comeback arc rewrite what the launch actually cost — a 7 today, and the 7 includes the memory.
A genuinely great RPG that we’ve mythologised into something it isn’t — the promised game, redeemed.
Plus
Superb 2.0 systems; Phantom Liberty’s writing; one of gaming’s best-looking cities.
Minus
Still not the immersive sim it sold; open world thins out fast; the comeback narrative papers over a lot.
Comments (7)
i’ve put 200 hours in post-2.0 and i STILL agree with this. it’s a great game and a broken promise at the same time. both things.
phantom liberty is the best thing CDPR has ever written and it’s not close. the dogtown arc carried the entire redemption narrative on its back.
“we got a very good different game” is exactly it. i love what it is now and i’m still annoyed about what it was sold as.
or, hear me out, games can improve and you can let yourself enjoy that without keeping a grudge ledger
7 is too low for the current build and you know it. this is recency-bias in reverse, scoring the 2020 launch in a 2026 review.
the immersive sim point is the real one. the trailers promised systemic reactivity and we got a really pretty bioware game. still good! not that.
watched the anime, bought the game, cried twice, no notes. the redemption is real to ME and that’s enough.
every cyberpunk comeback article legally has to mention the anime and i respect that we got it out of the way in the comments