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Ten years on, GTA V is still the open world everyone’s chasing — and the one I’m tired of

I reinstalled it for the fifth time fully intending to bounce off. Three days later I was running cargo at 2 a.m. and lying to myself about bedtime.

DFDex Ferreira·14 May 2026·8 min read
Ten years on, GTA V is still the open world everyone’s chasing — and the one I’m tired of
Los Santos, ten years and one fresh save later. Image: placeholder / press kit

I reinstalled GTA V last month for what has to be the fifth time since 2013, fully intending to bounce off it again. Three days later I was doing 2 a.m. cargo runs and lying to myself about going to bed. So before I say anything critical, let’s be honest about the obvious: there is still nothing that moves like this game. You step out of Franklin’s house, the light does that hazy Los Santos thing, a Phil Collins track is one radio flick away, and the whole city just works.

The story was never the magic

What gets me, a decade on, is how little of that magic came from the plot everyone praises. Michael’s mid-life crisis is fine. Trevor is a great bit that overstays its welcome by about ten missions. The heists are the actual spine of single-player, and they hold up because they let you plan, fail, and improvise — the jewel store job is a better tutorial in game design than most full releases manage.

The world I fell for keeps getting renovated by people optimising a spreadsheet.

Then Online happened

The weirder story is what happened after launch. GTA Online turned a crime sim into a decade-long live service, and the updates kept lurching between brilliant and baffling. The Heists update in 2015 is when it clicked for a lot of us. The 2019 Diamond Casino update is when it got strange — suddenly the lobby was half nightclub, half social hub, and the grind tilted hard toward buying your way out of it. Some people loved the new hangout; I mostly missed when the map felt like a city instead of a storefront.

Here’s the part I can’t shake. GTA V is technically a finished game I have owned for ten years, and yet every time I return, Rockstar has quietly rebuilt the economy around whatever they’re selling that season. That’s not a complaint about greed exactly — it’s that returning feels less like visiting an old city and more like reading the patch notes of one.

What I’d tell a newcomer in 2026

  • Play the campaign first, on a fresh save, with the online stuff switched off.
  • Do the jewel store heist twice — once loud, once quiet — before you judge the mission design.
  • Drive everywhere. The fast-travel is the radio.
  • Meet Los Santos before it tries to sell you a penthouse.
The jewel store job
The job that still teaches game design better than most tutorials.

Would I still tell a newcomer to play it? Without hesitating. I just want them to meet the version I met — the one that felt like a place, not a launcher. Ten years in, that version is still in there. You just have to look past the menus to find it.

Verdict8.5 / 10

Still the best-feeling open world of its generation — if you can forgive what live service did to it.

Plus

Best-feeling open world of its generation; heists still excellent; the city has aged shockingly well.

Minus

Online’s economy grind; story padding in the back half; the map’s slow drift into menus.

The Score, Two Ways

8.5
Author · DF.
7.9
Community · 248 votes

The desk ran hotter than the room. Readers docked it about half a point — mostly for the online grind — but nobody’s calling it bad.

9–1030%
7–840%
5–618%
3–48%
1–24%
Rate it yourself · 1–10

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Comments (8)

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Pick a fight
D
DexHasOpinions

Finally someone says it about Trevor. Loved him for the first hour, then every mission was just a man shouting in a desert.

Dex FerreiraAuthor

The shouting-to-character ratio gets rough by the back half. Still top-3 protagonist for me though, I’ll die on that hill.

M
mildly_feral

hard disagree on the casino update, the heist that shipped with it is one of the best in the entire game and you know it

C
Crimson_Tide99

8.5 is generous for a game that’s basically a launcher for cosmetics now. campaign 9, online 4, average it out and stop being sentimental.

rata_burns

it’s reviewing the whole package though, not just the part you rage-quit

G
git_gud_grandpa

Played the campaign on a fresh save like you said. Holds up shockingly well. The online I genuinely could not figure out, gave up after an hour of nested menus.

V
velvethammer

“renovated by people optimising a spreadsheet” is the most accurate sentence written about Rockstar this decade. stealing it.

А
АлыйКот

Still the best city in any game, period. Cyberpunk looks sharper but Los Santos feels alive. Came back after RDR2 and the driving felt arcadey again — funny how one game ruins another.

N
noscope_nan

counterpoint: the menus ARE the game now and you’re just mad you don’t like the new game. it evolved. adapt.

E
endboss_energy

my honest take: play it once for the story, never touch online, save yourself 300 hours and a credit card statement.