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Cyberpunk 2077 didn’t redeem itself. We just lowered the bar.

Phantom Liberty was great. That doesn’t retroactively fix the two years we spent defending a broken promise.

RVRomy Vance·28 Apr 2026·6 min read
Cyberpunk 2077 didn’t redeem itself. We just lowered the bar.
Night City got fixed. Our memory of the launch got worse. Image: placeholder / press kit

Let me say the quiet part first, because the comments are going to anyway: Phantom Liberty is excellent, the 2.0 overhaul fixed the moment-to-moment game, and Night City in 2026 is genuinely one of the best-looking places you can spend a hundred hours. All true. None of it is the same thing as redemption.

The comeback story is doing a lot of work

The narrative we’ve all agreed to tell is tidy: broken at launch, fixed by heroes, vindicated in the end. It’s a good story. It also conveniently launders two years of selling a game that didn’t run, on platforms it was pulled from, with a marketing campaign that promised a different game entirely. “They fixed it” is true. “Therefore it was fine” is a sleight of hand.

A patch can repair a frame rate. It can’t retroactively un-sell you the thing you were promised.

And here’s the part that actually bothers me — the fixed game is great, but it’s great at being a slick open-world RPG, not the systemic, reactive, your-choices-matter immersive sim the trailers implied. We didn’t get the promised game patched into existence. We got a very good different game, and decided to call it a redemption because that felt better than admitting the first thing is never coming.

What’s actually true

  • The 2.0 skill trees and cyberware are the version that should have shipped.
  • Phantom Liberty’s spy-thriller arc is the best writing in the game by a distance.
  • The open world is still gorgeous and still a little hollow once you’ve seen the seams.

Play it. Love it, even. Just don’t let the comeback arc rewrite what the launch actually cost — a 7 today, and the 7 includes the memory.

Verdict7 / 10

A genuinely great RPG that we’ve mythologised into something it isn’t — the promised game, redeemed.

Plus

Superb 2.0 systems; Phantom Liberty’s writing; one of gaming’s best-looking cities.

Minus

Still not the immersive sim it sold; open world thins out fast; the comeback narrative papers over a lot.

The Score, Two Ways

7
Author · RV.
7.7
Community · 210 votes

The room scores it higher than the desk — the redemption story is genuinely beloved, which is sort of the whole point of the column.

9–1030%
7–840%
5–618%
3–48%
1–24%
Rate it yourself · 1–10

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Comments (7)

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Pick a fight
N
night_city_native

i’ve put 200 hours in post-2.0 and i STILL agree with this. it’s a great game and a broken promise at the same time. both things.

P
phantom_libertine

phantom liberty is the best thing CDPR has ever written and it’s not close. the dogtown arc carried the entire redemption narrative on its back.

C
choomba

“we got a very good different game” is exactly it. i love what it is now and i’m still annoyed about what it was sold as.

johnny_silverwhine

or, hear me out, games can improve and you can let yourself enjoy that without keeping a grudge ledger

D
delamain_driver

7 is too low for the current build and you know it. this is recency-bias in reverse, scoring the 2020 launch in a 2026 review.

P
patch_2point0

the immersive sim point is the real one. the trailers promised systemic reactivity and we got a really pretty bioware game. still good! not that.

E
edgerunner_eddy

watched the anime, bought the game, cried twice, no notes. the redemption is real to ME and that’s enough.

V
V_for_vendetta

every cyberpunk comeback article legally has to mention the anime and i respect that we got it out of the way in the comments