Shadow of the Erdtree asks one question: do you actually like this?
FromSoft’s biggest expansion is also its most pitiless. I bounced off Messmer eleven times and I’d do it again.

There’s a moment about six hours into Shadow of the Erdtree where the expansion stops auditioning and shows you what it actually is. Mine was a field outside a ruined town, three enemies I couldn’t out-trade, and the slow realisation that the scadutree fragments I’d ignored were not optional flavour. I had been playing it like a victory lap. It is not a victory lap.
The cruelty is the design
FromSoft built a whole new upgrade system that lives only inside the DLC, and then hid the materials for it across a map that actively punishes tourism. It’s a brilliant, slightly hostile idea: your 300-hour base character means nothing here until you’ve learned the new place on its terms. People called that gatekeeping. I called it the most confident thing in the game.
It is a masterpiece that does not care, even slightly, whether you finish it.
Then there’s Messmer. I died to him eleven times and I can tell you the exact wind-up on his phase-two impale that kept getting me, because by attempt nine I wasn’t fighting a boss, I was studying a person. That’s the FromSoft trick nobody else has cracked: the difficulty isn’t a wall, it’s a relationship.
Where it wobbles
- A couple of the legacy dungeons sag in the middle — great bookends, soft centres.
- Camera still loses its mind against the biggest bosses in a corner.
- If you didn’t love the base game’s open world, this is more of exactly that.
None of it matters much. Shadow of the Erdtree is the rare expansion that reframes the thing it’s attached to. I finished it tired, a little resentful, and already thinking about a second run. That’s a 9, and the resentment is part of the score.
The best and the cruellest thing FromSoft has shipped since Bloodborne — and it knows it.
Plus
Bold standalone progression; Messmer is an all-timer; every secret feels earned.
Minus
Saggy mid-dungeons; the camera; zero mercy for the curious.
Comments (6)
Messmer might be my favourite FromSoft fight ever. The animation work on that spear is unreal. Took me two evenings and I’d give them back.
the scadutree system is gatekeeping disguised as depth, change my mind
it’s a fragment hunt, not a riddle. you walked past forty of them because you sprint everywhere. that’s a you problem.
9 is correct. the mid dungeons really do dip though, the storehouse one overstays its welcome by a mile.
miquella questline reframes the ENTIRE base game lore and nobody’s ready to talk about it. spoiler-free but wow.
as someone who bounced off base elden ring this confirmed it’s just not for me, and honestly that’s fine. respect the craft, not the genre.
deflecting hardtear makes the whole dlc a different game. felt illegal. 10/10 would cheese again.